The controls were a little on the stiff side, and it's not really clear to me why the developers shifted to the buttons for these missions. This mission definitely shook up the action, and clearly means to be a bit of variety between the core first-person shooter experience. The controls for these missions are strictly D-pad and button focused: D-pad strafes the helicopter on its fixed path to avoid incoming attacks, and the buttons maneuver the on-screen targeting reticule – firing the guns and missiles are mapped to the shoulder triggers of the Nintendo DS. I also got a chance to take a look at mission where you're manning the gun on an attack helicopter. It runs at a pretty good framerate and the touch-screen already does a great job providing a very "mouselook" like control. If you're familiar with last year's Mobilized you'll get a good idea of the game's look and flow. It can also be used as a quick-turn control, rotating your view 180 degrees instantly.a maneuver that will come in handy in multiplayer to be sure. If you're standing on a dropped weapon you can simply walk over it and tap the button to put it directly in your primary or secondary slot. The newest tweak to the engine is the context sensitive touch-screen button that changes its task depending on what's going on in-game.
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